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Star Chamber: The Harbinger Saga : ウィキペディア英語版
Star Chamber: The Harbinger Saga

''Star Chamber'' was an online collectible card game (CCG) first released as just "Star Chamber" in 2003 by Nayantara Studios, later owned by Matrix Games and Worlds Apart Productions, and now owned by Sony Online Entertainment. The game ran on both the Microsoft Windows and Mac OS X platforms. It was free to download and play, with additional cards available for purchase. There was one base set and five expansion sets released for Star Chamber.
On March 30, 2012, Sony Online Entertainment removed server support for the game, and it is no longer playable.
The game could be played as single-player (in practice matches, in "skirmish" matches, or with any of four campaigns, each of which comprises seven separate scenarios) or with between two and four players live over the internet. Two-player games usually required half an hour to complete, while three- and four-player games average closer to an hour.
One of the game’s primary distinctions was that it combined traditional CCG elements (card collecting and trading, deck building, the use of cards in-game, etc.) with a board wargame-style map and unit production based on locations on that map, in some ways similar to the classic ''Master of Orion'' series. There were 43 unique maps, with random elements incorporated into some of those maps. The titular Star Chamber is a location at which voting session between players’ citizens took place every sixth turn. Players voted for the Power Play, Alien Support, and Peacekeepers (see Voting below).
==Techs==
There were five different technologies, or "techs," in Star Chamber. Each tech represented a different facet of sentient society:
* Order - Order represented the ability to create thriving societies. Abilities included production bonuses, ship defenses, and removal of enemy modifications.
* Mind - Mind represented greater psychic capabilities or enhanced thinking. Abilities included card drawing, political bonuses and avoiding combat.
* Life - Life represented a love of biology and nature. Abilities included bonuses to leaders, planetary influence, and destiny point gains.
* Cyber - Cyber represented the ability to construct advanced technology. Abilities included bonuses to ship speed and the most powerful ship defense.
* Entropy - Entropy represented a love of destruction. Abilities included bonuses to ship offense, destruction, and the deployment of neutral "pirate" ships.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Star Chamber: The Harbinger Saga」の詳細全文を読む



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